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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Freighdee Katt
Center for Advanced Studies Gallente Federation
273
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Posted - 2013.07.11 19:00:00 -
[1] - Quote
Suggestion: Change clone upgrade costs to clone insurance premiums Keywords: Clones, Insurance, SP, PvP, ISK Sinks, Bittervets Note: See https://forums.eveonline.com/default.aspx?g=posts&t=257554 for a complete explanation.
Rather than charging clone upgrade costs after each podkill, charge a clone insurance premium for 90 days instead. If your insurance is paid, then you will not lose any SP no matter how many times you are podded during the term of the policy. This would still impose a large and recurring ISK sink on high SP players, but it would remove the perverse incentive for those same players to avoid high risk / low ISK PvP due to the current ruinous clone costs. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
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Posted - 2013.07.11 19:06:00 -
[2] - Quote
Suggestion: Remove attributes and learning implants and make all skills train at a constant 2,700 SP/hour Keywords: Attributes, Skills, Implants, Learning, SP, PvP Note: See https://forums.eveonline.com/default.aspx?g=posts&t=257526 for discussion and link to a blog post on Jester's Trek about this issue.
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Freighdee Katt
Center for Advanced Studies Gallente Federation
275
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Posted - 2013.07.11 19:35:00 -
[3] - Quote
Suggestion: Add active module toggle, proper EHP stats, and align time in seconds to fitting window Keywords: UI, Fitting Window Note: See https://forums.eveonline.com/default.aspx?g=posts&t=251919 for discussion of this idea.
Active Module State. Let us toggle modules "on" and "off" and show cap stats accordingly. Remember the state of active modules selected (per ship) so they're the same when we close and reopen the window.
EHP. Show Effective HP at the bottom of each damage type color bar column, and EHP/s at the top (based on which rep type we have selected, and applying the state of active modules as we have set them).
Align Time. Show align time in seconds in the navigation pane. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:40:00 -
[4] - Quote
Suggestion: Add a high slot drone regenerator module Keywords: Drones, Modules, High Slot, Remote Rep Note: See https://forums.eveonline.com/default.aspx?g=posts&t=250465 for full explanation.
This module would act like a small remote rep, but it would only rep drones in flight, and the effect would extend to the maximum drone control range. It would rep shields, armor, and hull continuously on all drones in space, as long as it is running. For bonus points, make drones closer to the ship rep faster. The effect of several modules should be cumulative, so that with four or five fitted on a dedicated drone battleship like the Dominix, you would basically never have to worry about NPCs killing drones in space in a typical L4 mission. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:44:00 -
[5] - Quote
Suggestion: Remove loot spew from cans in exploration sites Keywords: Exploration, Loot Spew, Die Die Die
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Freighdee Katt
Center for Advanced Studies Gallente Federation
275
|
Posted - 2013.07.11 19:48:00 -
[6] - Quote
Suggestion: Add fleet booster modules for cycle time, range, and access chance of salvagers Keywords: Fleet, Links, Boosting, Salvage Note: It would also be nice to reintroduce some scannable exploration sites with massive amounts of salvage, so that Orca + Noctis salvage gangs with their new boosters would have something to farm. If the Mining Foreman Mindlink would also apply to the new salvage link bonuses, so much the better. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
277
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Posted - 2013.07.11 19:59:00 -
[7] - Quote
Suggestion: Make storyline agents give missions that match their profession (security, distribution, etc.) Keywords: Missions, Agents, Storyline Note: Unlike regular agents, all storyline agents give random types of missions, no matter what their nominal profession is. If they gave matching type missions, then people grinding a certain type would not have to stop and re-ship for a completely different type of mission every time they get a storyline. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
285
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Posted - 2013.07.11 20:40:00 -
[8] - Quote
Suggestion: Allow a player to buy off his or her current bounty by paying five times the amount posted Keywords: Bounty, ISK Sinks Note: This would let players wipe off a bounty by choosing to immediately pay the same loss amount the bounty is designed to inflict over time.
In return for absorbing the specified 5x loss, the space rich would get to frustrate and annoy whoever placed the bounty, and it would open up some real economic warfare dynamics between those placing and receiving bounties. It also would end the stupidness of everyone and their brother running around with trivial 111,111.11 ISK bounties on them forever. There is even a lore justification for it, in that 5x the amount posted is probably enough to bribe the Bounty Big Board Organization or whoever runs this whole thing to look the other way and "lose the paperwork" on your current bounty. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
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Posted - 2013.07.11 20:48:00 -
[9] - Quote
Suggestion: Sell remaps for PLEX Keywords: Remap, Attributes, Skills, Training, Learning, SP, PLEX Note: Someone had to say it. If you won't remove attributes altogether, then at least do this. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
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Posted - 2013.07.11 21:03:00 -
[10] - Quote
Suggestion: Save all client settings, prefs, window layouts, and other persistent state in the cloud with named profiles Keywords: UI, Settings, Profile, Cloud Note: Let players save all settings, prefs, window layouts, etc. into the cloud in a named profile. Let us select the named profile to use in the launcher, so we can easily use the same settings for several accounts or clients, or run the same account with a different setup just by picking a different named profile at launch. |
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Freighdee Katt
Center for Advanced Studies Gallente Federation
287
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Posted - 2013.07.11 21:09:00 -
[11] - Quote
Suggestion: Remove weird hissy tinny wheezy sounds that happen when weapons are fired Keywords: UI, Audio, Combat, Sounds, Team Klang |
Freighdee Katt
Center for Advanced Studies Gallente Federation
287
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Posted - 2013.07.11 21:10:00 -
[12] - Quote
Suggestion: Bring back the old (bigger, better looking) ship explosions Keywords: Graphics, Combat, Explosions |
Freighdee Katt
Center for Advanced Studies Gallente Federation
291
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Posted - 2013.07.11 21:49:00 -
[13] - Quote
Suggestion: Change the AAR to consume loaded nanite paste only when overheated Keywords: Modules, Ancillary Armor Repairer, AAR, Nanite Paste, Overheating Note: Make this module able to run with paste loaded, but not consume the paste unless it is overheated. This would allow it to sit loaded and ready, but still be used as a weaker normal rep most of the time. When overheat is toggled on, then it would consume nanite paste and apply the bonused rep amount (plus the normal heated bonus), AND it also would not take or make heat damage as long as the paste holds out. When the paste runs out, then it would continue to run with just the heat bonus, and it would start taking and making heat damage. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
293
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Posted - 2013.07.11 23:38:00 -
[14] - Quote
Suggestion: Expand skill queue window to seven days Keywords: Skills, Training, Learning, Queue, SP
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Freighdee Katt
Center for Advanced Studies Gallente Federation
294
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Posted - 2013.07.11 23:50:00 -
[15] - Quote
Suggestion: AOE missiles that damage the targeted ship and all ships within a 10km radius Keywords: Missiles, Charges, Ammo, AOE |
Freighdee Katt
Center for Advanced Studies Gallente Federation
299
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Posted - 2013.07.12 02:07:00 -
[16] - Quote
Suggestion: Logout to character selection screen Keywords: UI, Launcher, Client, Character |
Freighdee Katt
Center for Advanced Studies Gallente Federation
299
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Posted - 2013.07.12 02:21:00 -
[17] - Quote
Suggestion: Add a low slot module that counters webs the same way warp core stabs do points and scrams Keywords: Modules, EWAR, Webs, Speed, Mobility |
Freighdee Katt
Center for Advanced Studies Gallente Federation
332
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Posted - 2013.07.12 22:58:00 -
[18] - Quote
Suggestion: Show tracking in the tooltip for guns Keywords: UI, Tooltips, Weapons, Guns, Tracking, Combat |
Freighdee Katt
Center for Advanced Studies Gallente Federation
459
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Posted - 2013.07.23 22:06:00 -
[19] - Quote
Suggestion: Remove auto-attack and "aggressive mode" from drones, and make NPCs ignore them. Keywords: Drones, AI, Combat, PvE, AFK, Auto-Attack, Aggression, NPCs
This would at once solve all of the problems with "AFK drone ships" and all of the annoyances of flying a drone boat in the present state of PvE. It would place drones on the same level playing field as all other primary weapon systems in PvE, while still allowing players to counter drones by shooting them (something they can't selectively do with any other weapon system). Bonus points if you also remove or limit the drone assignment mechanic to kill the 250-ship-alpha problem with sentry fleets. |
Freighdee Katt
Center for Advanced Studies Gallente Federation
460
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Posted - 2013.07.24 18:43:00 -
[20] - Quote
Suggestion: Remove "apply" and "pause" features from skill queue Keywords: Skills, SP, Learning, Training, Skill Queue
When a skill is queued, train it. When something needs to "pause" the queue (clone jumping) just pause it. When the need for "pausing" is over, automatically "resume" and start training again. Do all of this automatically and transparently. Stop making us go fifty different places and push a bunch of different buttons just to do one simple thing. And remove the possibility for costly user error like forgetting to hit "apply."
As a side note, to illustrate one reason for this change: "Dual training" is currently broken in a subtle but major way, and this brokenness can cause serious problems if you are away when it ends. Even if you have only one character training (all others have empty queues), "dual training" will still pause all characters on the account except the one with the highest SP, when the dual time runs out. This happens even if there is only one character with any skills training, and it's not the highest SP character. This can (and did, in my case) cause days of lost SP, when a character's queue is automagically paused for no reason, even though it was the only character with a skill queued up at the time dual training ended. Automatic resume (i.e., always on training, with out any "pause" or "resume" at all), would have prevented this problem.
Where there is any conflict between characters, such as two having skills queued up at once, it can be resolved with the existing mechanic that is built in to accomodate dual training; the highest SP character wins, and will continue training until its skill queue runs dry (if ever). And when that happens, then the next highest SP character on the account will automatically "resume" training, if it has anything queued up. |
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